
Game
A newly released factory-builder turns natural-language AI into a player-facing programming interface for robots, while explicitly keeping the game’s creative assets and story human-made.
Visit GameA newly released factory-builder turns natural-language AI into a player-facing programming interface for robots, while explicitly keeping the game’s creative assets and story human-made. The game uses an AI model only to parse player-written commands in any language into an editable automaton behaviour graph. The developer says no illustrations, 3D models, textures, animation, audio, voice performance, music or story were generated by AI; players can bypass the text parser and assemble behavior graphs manually.
The game uses an AI model only to parse player-written commands in any language into an editable automaton behaviour graph. The developer says no illustrations, 3D models, textures, animation, audio, voice performance, music or story were generated by AI; players can bypass the text parser and assemble behavior graphs manually.
This is the kind of AI game VEYR should prioritize: the model changes how the player interacts with the simulation. Natural-language instructions become editable robot behavior graphs, showing AI as a game mechanic without replacing the human-made art, story or production assets.