Key Takeaways

  • The creator reports AI assistance in mechanics iteration, balance simulation, art and UI iteration, routine code, localization, save testing, and build preparation.
  • Steam's general AI disclosure and the creator's later workflow claims are distinct sources and should remain separately attributed.

What Happened

Tooth for Tooth is a turn-based indie brawler with a public Steam page. After discussion around its AI disclosure, creator Alex Kunchevsky described the production workflow behind the project.

Kunchevsky reports using AI to rework mechanics, simulate fights for balance, iterate art, animation, and UI, automate routine programming, support 16 language layouts, test save reliability, and prepare multiplatform builds. These details are creator-reported; Steam separately discloses generative-AI use in the creative process.

Detailed workflow claims come from the creator and are attributed accordingly; the Steam page independently confirms the project and its general generative-AI disclosure.

Why It Matters

The account turns a broad argument about AI art into a testable production case study spanning design, balance, code, localization, QA, and release engineering.

Sources